Ilshenar additions impressions so far

Name says it all
Locked
User avatar
Yoda
Legendary Scribe
Reactions:
Posts: 813
Joined: Thu Feb 24, 2011 11:38 am
Location: Canada

Ilshenar additions impressions so far

Post by Yoda »

I love what you have done in ilsehnar so far (can't say for sure if I have seen it all)

Blood dungeon
hard to tell if I saw it at full capacity due to Lots of player traffic but generally way more fun

Ankh Dungeon
fantastic job, next time I will exit out to kirin pass just to see if anything has changed there but its really cool

Rock Dungeon
an absolute 180 from boring tedius dungeon to rather fun dungeon great work

Sorcerer's Dungeon
Love what was done, again hard to tell since there is player traffic, I still think there could be more, not only does it go down a level but it also goes up into this neato blue keep with waterfalls which is currently devoid of life and would be a great setting if spawned up

Montor
Really didn't dive deep into it but looked as if some stuff changed

Savage Camp
I am not sure you did anything here, since it looked virtually Identical

Didn't check out wisp because your update suggested it didn't get anything done to it..

but overall great stuff ilshenar is such a great looking map with interesting passages and overland/dungeons its great to see it on the way to being much more vibrant. I can think of a million places that would be great to spawn up in the overland, just such beautifully designed scenery\

as for leveling in ilshenar, although its not the superness of felucca its beyond reasonable and Id say its a much more fun alternative to trammel, way better.. anything to get people away from point to point script leveling
Guildmaster: JDI - Est 2011
aaron
Grandmaster Scribe
Reactions:
Posts: 79
Joined: Wed Jul 18, 2012 2:28 pm

Re: Ilshenar additions impressions so far

Post by aaron »

In the blood dungeon the blood elementals sometimes spawn within the middle walls and are not accessible.
Deorum
Elder Scribe
Reactions:
Posts: 126
Joined: Fri Aug 31, 2012 7:44 pm

Re: Ilshenar additions impressions so far

Post by Deorum »

It's awesome to have some larger mobs in Blood while farming paragon chests. I noticed that the blood elemental a occasionally spawn with the water elemental hue. They still have all the properties of blood eles, just look like water eles here and there.
seoman
Adept Scribe
Reactions:
Posts: 44
Joined: Tue Apr 27, 2010 10:34 pm

Re: Ilshenar additions impressions so far

Post by seoman »

Can't wait to jump into it. Love the idea of making Ilshenar more relevant since it's my favorite map in the game. There are so many great locations and designs, was always a shame it was so underused.

Can I suggest adding quests of some kind?


The building at the top of Sorceror's Dungeon is an awesome place, everyone should visit. I'd love to see some Mage NPCs there that would be involved in quests. Same with the "dungeon" that has the Ethereal Warriors in it.

More story elements is always a plus.
Ossy (in-game) - come and say hi
Locked