Narrow-mindedness -
I find it a little hard to pick on anyone about the "narrow minded" part. I'm not saying that people don't gravitate towards whatever is popularly believed to be "the best" whether it is or not; they do. I said exactly that in a thread about pets, although there I said that the best pet or combination of pets could change depending on the situation. The thing is that relayers cost A LOT. They're a monumentally expensive investment. The Relayer deed (500ED) and the Weapon Type Change deed (200ED) are mandatory, with optional (but very very useful) +10 Levels to a Weapon deeds (100EDx10), SR5 (50ED), Spell Channeling (100ED), and Luck (100EDx1-4). You're looking at anywhere from 700 - 2250 ED (70 - 225 Euro) for a weapon relayer, or in terms of gold 35 mil to 112,500,000. And that cost would be identical whether you were relayering a Bone Crusher or a Wind's Edge. The only price difference between the two would be in the initial weapon cost, that being roughly 3.5 million gold (anywhere from 9.1 to 3% of the final relayer total cost).
People play around with character templates on other servers because it's free - it costs them nothing to try a tamer/fisherman, an archer/tamer, or a PKing bard except their time invested. It's quite another thing to expect someone to "play around" and "have fun" with an investment of a hundred or more dollars. I don't know enough about all the weapons in the game or the process of leveling yet to know with 100% certainty that Bone Crushers are indeed "the best" (outside of Titan's Hammers) but I know that when I break out my credit card for a purchase like that or spend what is for me 2 - 3+ months of grinding in gold, I will want the best. A 3 - 9% savings on second or third best doesn't appeal to me. And I believe that, in the end, this suggestion of "having fun with it" is something that a lot of players will verbally support but won't have any part of in actuality. How many threads have there been where someone's said "Is endgame really all about leveling/relayering? How boring. There are a thousand things to do in this game! Go out and have fun!". Yet chat remains plauged with the "Ermagerd.. leveling is SO boring." pseudo-complaints of players who will not do anything except whatever is most profitable and there are even more players who do it all day but don't say anything about it. They'll leave the old school dungeon runs and Wind's Edge relayers for someone else, and I have trouble blaming them. When I see someone drop 14 million tokens on one item at an auction, it makes me want to be one of the "haves". I do promise though, here and now, that if I ever get to the point where I have enough free time and character power (and how I long for that day) that I can grind 3+ million gold in an afternoon, I'll start the alternate relayer movement.
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Vendor's site/pricing analysis = +1 I think that's spot-on AND a pristine example of how an imagined solution to a problem can create more problems. Sometimes no matter how long you think something through, you still can't anticipate everything. But taking it slow and cautious never hurts.
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[exex problems = +1 Even as a newb I identified that with some starting capital it would be easy to gamble a bit and manipulate the market on many items. I never did it but I'm sure that it needs to be addressed somehow.
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Freebies = +1 Said as much myself once upon a thread. This is one thing that staff cannot control, it must be player-driven. It has been said several times since I started here and I thought it would be an easy sell but apparently not. Unfortunately I can't think of any way to drive this point home differently or better.
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Entitlement/Resistance = +1 These are self-evident. Read threads on proposed change and believe. These are also purely the domain of the players. Staff can't do anything but hope for a change in general attitudes. The only thing I have to say is that UO players are quick to complain but also quick to adapt and slow to depart. They're generally more yielding, I think, than forum talk would suggest. Also, I've seen most of the other servers out there. Even in the areas that need attention the most, Excelsior is a diamond in the rough. Those other servers, at their best, are just plain rough.
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GoC quest -
If it's a problem that absolutely must be resolved for the good of the server, then that's what it is. I'd just like to point out that not all players have an equal amount of free time to spend on Excelsior, and being too limiting on time constraints would exclude some people outright. If this is implemented, please try to find a reasonable decay/timeout that gives anyone who at least makes a real effort a shot at pulling it off. (btw along this line, thanks for the extended length of holiday events

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Doom -
I believe that with most people doing whatever is most profitable, most monster spawns in most parts of the world are not being bothered with at all. Those few that players do consider bothering with are usually heavily contested. That's not always a good thing, as half the arguments I've had here since I started were with players who felt they owned a spawn and refused to take turns. The very first time I went to one of the Doom gauntlets, the sign said it was avilable but there were, in fact, two people running around who didn't offer to take turns. I didn't know the rules at the time and I stood there waiting for them as they took run after run. It wasn't until I read the sign and asked them why they weren't taking turns that they quit it. I took three or four runs but after getting blanked on artifacts and nothing at all from the Dark Father, I left. Haven't been back as the encounter left a bad taste in my mouth and I haven't been looking forward to repeating it, though I've added more luck gear and was hoping to try again soon. I'd think that one gauntlet would HAVE to end up causing more crowding and therefore, inevitably, more friction between players, especially as the server population seems to be on the rise lately. About the small group mentality, I don't have a GM's view of things but I wouldn't have guessed that would be a real problem, as in 1) I'd have thought it was something players were at liberty to do if they chose and 2) as long as turn-taking is actually occurring, whether you'd have to wait for a small or large group would be irrelevant.