Couple Ideas

We try to put in new spawn areas, quests, events, items and scripts. This is where you submit your wish.
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Otomo
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Joined: Thu Nov 13, 2008 5:18 am

Couple Ideas

Post by Otomo »

Hello All, Im pretty new here (not even 24hours old infact!) but i thought a few things that might help / might not but thought i'd post all the same.

I've noticed there are alot of 'random' npc's in brit.. the wandering beggars, wandering armourer etc.. maybe remove these? in long run would help reduce any lag and then there is the main BS's that was the armourer and the beggars dont do anything?

I played on a POL shard that used to have a .auto system(could be set up as [auto? ). When typed it would load up a 'menu' that would allow you to switch on auto lumbering, fishing, alchemy and mining. By auto i mean you wouldnt need to keep clicking the object (i.e axe, fishing pole or pickaxe) it would keep doing the action untill the resources were used up on this location?

Might be able to buy them but i couldnt find them in brit, Carpentry tools, eventually a couple kind players gave me some saws but surely the Carpenter could sell them? as a new player i had no idea how to start crafting etc..

So far i've found the shard really fun and people on a whole helpful and kind, hopefully this will continue in my new home of a shard :D

Otomo.
Undertaker
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Re: Couple Ideas

Post by Undertaker »

not bad... one suggestion tho, dont wander into fel brit, youll find the same thing, wandering npcs, etc... but the 'wandering' tend to be over helpful, an infact they love to follow you... if you see em start following you, run... far away... :lol:
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Pip
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Re: Couple Ideas

Post by Pip »

and the auto feature you talk about can be done with something like Razor... but remember the no AFK resource gathering
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