
Anyway, I imagine those will get fixed/removed as part of rolling out the other recipe updates later on.
Which ones are they?Gaara wrote:Gaara wrote:Any chance of fixing the broken peerless recipes?
I'll have to check the rest of the recipesAnnachie wrote:Which ones are they?Gaara wrote:Gaara wrote:Any chance of fixing the broken peerless recipes?
I know acid proof rope doesn't work, for good reason. But not any others.
I think there are several recipes that drop which are just blank - they don't actually contain any recipe information and can't be learned. I vaguely remember there being a handful of others besides the acid proof rope that did have recipe info defined but couldn't be crafted because their reagents weren't available, but I can't remember specifically which ones.Gaara wrote:I'll have to check the rest of the recipes
lestatzero wrote:(+Nyx if you would like some help with editing the Cliloc file with generic default names for all of the custom graphics you have put in I would be happy to chat and help you as I do have all of the software needed to do the client edits required) ...
We're considering/planning to move the monster statuettes from the veteran rewards menu (along with some fun new ones) to the masonry menu as part of the vet rewards updates, and I really like your idea for collecting the essence of a monster in order to then craft something with it. +C had a similar cool idea of having players go collect recordings of the sounds the mobs make in order to craft the statuettes that make noise when you walk near them. Perhaps both ideas can be worked into the recipes for the statuettesOld Fart wrote:Ok so here is my wish/suggestion , Have the craftable small urn able to hold "essence" or ashes of slain monsters IE "Your urn holds the essence of Dragons" or even more specific "essence of Skeletal Dragon" or generic like scalable to the difficulty of the monster slain (if its easier to code) sort of like " essence of a,b,c,d etc.. lvl 1,2 3,4 monster etc... Then use those essence in new recipes found or purchased either one time for the higher lvl making them harder to obtain and therefore more valuable to make , sell, collect. and you could incorporate them into larger recipes dropped by harder monsters and chests that require other ingredients that are collected from drops.. so like a skeletal chair made from the essence of skeletal dragon and different wood and metal along with the "urn filled with the essence of a Skeletal Dragon" etc....
All the recipes requiring lard of paroxysmus as it doesn't spawn:+Nyx wrote:I think there are several recipes that drop which are just blank - they don't actually contain any recipe information and can't be learned. I vaguely remember there being a handful of others besides the acid proof rope that did have recipe info defined but couldn't be crafted because their reagents weren't available, but I can't remember specifically which ones.Gaara wrote:I'll have to check the rest of the recipes
Thanks for compiling the list. Not really a problem with this particular craft system, just that there's no lard of parox - but i'll have to check what can happen if i make that accessible.Gaara wrote: Blight Gripped Longbow
Faerie Fire
Silvani's Feywood Bow
Darkwood Crown (last piece of a craftable armor set, would love to see this one)