Something huge that will probably never happen.
Something huge that will probably never happen.
I just thought about something that seemed like a good idea to me, but it probably wouldn't happen. It was probably brought on because of the library idea. But I was thinking that it would be great to have a main storyline to the shard. Sort of like how a few of the MMOs these days have. Start off with easier monsters/quests and as the storyline progresses, the monsters/quests get harder and the rewards better. I was thinking, there is an awful lot of dungeons, and towns out there. Each could be used in the main story. Perhaps having each dungeon with it's own boss. The lesser ones dropping items that are neat, but not really the best things out there. I realize that this project would probably take at least one staff member that was solely dedicated to doing it. And someone with an imagination far greater than mine. And it wouldn't have to be done all at once either.. It could be done slowly, like a TV sitcom. Releasing more bits of the main storyline as it's created. But, if this were possible I think it would be a neat side for the vets to do; but more so, it would make a better attraction for new players. Anyway, I just thought I'd put this out there, in case someone with a lot of spare time on their hands with a lot of creativity is out there with the drive to accomplish this (shard willing).
Re: Something huge that will probably never happen.
Hi
This is normally done by a staff member or maybe several and its done in a different place like once a month whenever staff has time to do this and it lasts for a few months. The only time it is in a dungeon is if staff blocks that particular dungeon from rest of shard while the event is going on that day. It's kinda hard setting up this event at a time all players in all time zones can be here. This has been done like this on all the places I've been on thru the years. Keep adding ideas tho and something like this might get worked out
Have a good day 



Re: Something huge that will probably never happen.
I have a feeling you didn't quite grasp what it was I was trying to say. I didn't mean to have events. I meant to have a storyline throughout the Excelsior world. Something that's constantly available. Like one giant chain quest, that completes a great story. And even perhaps an ending, or chapters or something. Maybe you can't play a certain chapter until your account age is old enough. Some side quests offshooting could also be possible. I don't know, something like that. I don't mean something like, "Oh no! The *insert monsters here* are attacking! Defend at all costs! And when you do a custom item will be dropped!"
Re: Something huge that will probably never happen.
You could have dealings with all your favorite characters, and build on their meaning. Like, 'what's his face' that gives you greater treasures of tokuno; and Clyloth the Ferry Keeper.
Re: Something huge that will probably never happen.
Aye I know what you mean
One place had the story line going for 2 years or more but if it was in a town then the town reverted back to normal after the day's event was done in that town and had moved on to the next part. I think the different parts had all the staff involed at one time or another. It also didnt need every player involved because they held it at different times of the day so the different time zones had a chance to be apart of it. Wasn't every day by no means but was enjoyed by all who participated. Was 2 sides to it--a good and a bad but was strictly fun with no loss of items or anything. Each side tried to keep other side from reaching the main part of story line in the end. At the time there were no Ilshner -Malas_Tokuno-Felluca so if a dungeon was used it was closed off for the whole duration of the story. Made for some grumbling by tamers and crafters that got resources or pets in that dungeon.

Re: Something huge that will probably never happen.
Actually, this is quite possible. If you were to simply make an instance (exact replica) of the area you are using (i.e. a dungeon) for only a specific player then you can make it so only that player (or group of players) are allowed to be in that location. Or, you can simply use XMLSpawners and make it so only a certain player will trigger an event and no other players can interfere.
The only thing is you would have to have someone dedicated to doing this and creating the storyline. Maybe if players were to give some examples of things including; what happened, when it happened, what/who was there, who/what did what etc.
Of course, I'm not saying that I would tackle this. I would love to but it's a little out of my league at the moment.
And thank you for the great idea!
The only thing is you would have to have someone dedicated to doing this and creating the storyline. Maybe if players were to give some examples of things including; what happened, when it happened, what/who was there, who/what did what etc.
Of course, I'm not saying that I would tackle this. I would love to but it's a little out of my league at the moment.
And thank you for the great idea!
Re: Something huge that will probably never happen.
Solomon, I think I grasp what you're saying. Something like mini-events, where perhaps certain NPCs spawn and die.. Or come up to you and tell you certain things as they're happening. And then maybe even get smoked my a monster in mid sentence.. lol.. That's quite a bit more than what I was thinking, but way more cool. All I was thinking was a giant quest, which may require the addition of a few bosses in dungeons to complete different parts of the storyline. I'm kind of talking about a main quest, that tells an epic tale that takes you all across the lands. You could use the quest system that's already in place. I think the hardest thing to do with this would be to actually *make* the storyline.
Re: Something huge that will probably never happen.
Solo, there is a script already out for insatances on UO check runuo.com i dont know if its Runuo 1.0 compatable though. Have to check that out. 

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Re: Something huge that will probably never happen.
If I am reading this correctly this would be kind of an epic quest line. I do like the idea. I am not sure how coding quests works but if this ever gets done I know I would do it.
If it is worth doing at all, it is worth doing well.
Re: Something huge that will probably never happen.
I think you read me loud and clear.
An epic story line, with plot twists, repeating characters, tragic moments and everything.

Re: Something huge that will probably never happen.
I suppose a person could even base it on a favorite novel they read.
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Re: Something huge that will probably never happen.
is that was this is about? a quest like type of epic adventures ?
if so, it'll never get done, i believe colibri posted awhile back about not having anymore requests ideas (something along those lines) and i believe jill's idea with the necro bio pet idea was the last one to make the list... but im still lovin that idea abuot the donation room 


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1987-2009 R.I.P David, my dear sweet Brother (in-law)
For those who knew him don't need an explanation. For those who didn't, an explination would be impossible
1987-2009 R.I.P David, my dear sweet Brother (in-law)
For those who knew him don't need an explanation. For those who didn't, an explination would be impossible
Re: Something huge that will probably never happen.
Yeah obviously, from the title, I didn't think this would actually happen. The only way that I could see it happening is if the had a staff member 100% dedicated to this job alone.
Re: Something huge that will probably never happen.
No, I don't think you understand what I was saying. I know what you mean by "a main story". What I am trying to say is that this is possible and we can use instances for this. I have an instance system ready to use and it's fully functional. What I was getting at is that if we were to implement this then we can use the instances for that certain player.Lateralus wrote:Solomon, I think I grasp what you're saying. Something like mini-events, where perhaps certain NPCs spawn and die.. Or come up to you and tell you certain things as they're happening. And then maybe even get smoked my a monster in mid sentence.. lol.. That's quite a bit more than what I was thinking, but way more cool. All I was thinking was a giant quest, which may require the addition of a few bosses in dungeons to complete different parts of the storyline. I'm kind of talking about a main quest, that tells an epic tale that takes you all across the lands. You could use the quest system that's already in place. I think the hardest thing to do with this would be to actually *make* the storyline.
i.e. Sam Wolgat (random player) starts the quest and is told to go to Despise to find the royal knight Cargon. Sammy runs to Despise and Cargon is in the dungeon waiting for him on the top floor near the entrance stairs. He speaks to Cargon and Cargon tells him that the doorway behind him leads to an area that holds a dragon which has been attacking the local villages for decades and will not stop.
Then Sam goes through the door way triggering an instance of an area that ONLY Sam will be in. If someone else does the quest at the same time, they will go to the same place but they will have their own boss to face. (the players never meet even though they are in the same location). Sam slays the dragon and leaves to speak to Cargon again and then Cargon tells Sam to speak to the high wizard Mord'al in Shame. // end i.e.
That is what I was trying to get at. I know you mean a main story but I was saying we can use instances for the story line. Each player can do the quest by themselves (or in a party) and never have to worry about another player killing something and making them have to wait their turn.
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Re: Something huge that will probably never happen.
he means storylines like the stories that accompany the Publishes on OSI
i'm all for it, but i also know it takes a LOT of time and preparation to do such things properly.
i'm all for it, but i also know it takes a LOT of time and preparation to do such things properly.