Halloween Dungeon Key Spawn Bosses

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Nick
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Halloween Dungeon Key Spawn Bosses

Post by Nick »

I will update this as I learn and the event evolves and I learn. feel free to comment but lets keep the negativity out of it please some people will not be able to do this part of the event, but it challenging for high mid and endgame players alike. and there are Group play options. I Really like this event even if I have died more then I have today then I have in the last year.

Banshee Queen AKA “Cliodhna”

She spawns infinite minions but they all time out and die, need to use a macro to only target her and not switch targets. Mana leach here is rather important because every time she spawns a minion she drains all of your man. Stam leach is good too for the plebs like me that only use razor and don’t have Divine Fury on an auto cast. She hit for around 200 dmg max, as long as you kite about and use Armor pierce/Enemy of one/ consecrate weapon you can wear her down fast enough to kill in the allotted 15 min. Don’t forget to loot the chest in the milled of the blood alter not her corps (it is unlootable) before you get teleported out to there (happened to me once killed her and got killed out as I walked to chest)
Loot: I got about 80k in gold (really heavy) a 10 use jack O’lantern Carving Kit, A banshee Queen’s Sheath (Halloween Dungeon Artifact) and 33 Halloween Supplies Tokens.
Recommended tactic: Target only her and Kite her with a bow and avoid her minions they hit hard and die on their own doing extra DMG when the do die in a little explosion like collapse. Angel Form/STR potion/Bless is good for extra HP here.

The werewolf AKA “Benedict”

Really two monsters there’s Benedict who is a man who does 250Ish dmg, but the immortal strike disarm is the most dangerous part about him and then there is the Beast “werewolf” part of him that he turns into (with 40k HP) when the man is half dead. The werewolf takes more dmg and does not disarm you so that part is over but it still does immortal strike/bleed and a very fast shadow run/flash like attack that I run to avoid because it has killed me a few times. expect hits up to 350
Recommended tactic: Kite him with a bow and be sure to rearm every time you get disarmed it will happen a lot (man part only). I avoided Angel Form as I needed the speed of a mount to run from him when he shadow ran/strike at me while I was under effect of the immortal strike or rearming. STR potion/Bless is good for extra HP here. If you can cast Stone circle around him it becomes WAY easier to kill him as he can’t hit you and you can just sit there pumping arrows into him (great group tactic)

Apollyon

So this guy is really a test of your heal macro and internet connection stability. He has some kind of prolonged bleed like spell he casts almost the whole time and it does a lot of dmg over and over the whole time (300 DMG hits at least every second on me) all the dmg is physical so Reflect Physical Damage is Key here. I did 420 DMG back to him each time his spell Ticked on me so as long as I stayed alive he died rather quickly.
Recommended tactic: Have the fastest [bandself macro you can have and turn it on, in UO client macro set hotkey to cast [CS Devinefury so your stam stays up and you can keep healing. I have a set Armor pierce inside of a for “10 loop” of [bandself with consecrate weapon at the top. This boss is (I think) going to be imposable for anyone under 400 buffed HP (probably 500) and less than 220 dex.
mattwaldram
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Re: Halloween Dungeon Key Spawn Bosses

Post by mattwaldram »

Re: Apollyon.

I just took him down solo - I think I wasted about the first 5 or so minutes trying to fight him in the open. Yeah, don't do that. Once I got into my tactic, I only died once more (compared to about 5 or 6 deaths in the opening few minutes). What you want to do is stay down near the house and benches where he spawns, and just keep running laps of the house. He'll follow behind you. Stand on each corner, whacking arrows into him and when you see him start to cast his blood-murder spell, just run around the house to stay out of his line of sight.

I reckon once I started doing that, I took him down in just under 10 minutes, solo.

What I will say is, he hit me with his blood-murder spell a LOT while I was running laps of the house, and it did me 300 damage each time... but each time, I'm pretty sure I dealt him a load of damage back, so his attack must be physical and that was my RPD smacking him back.

Agree with Nick that if you're not comfortably over 400 HP, this is going to be very, very tough.

With both the Wolf and Apollyon, I'd say that having high RPD is going to be the difference between completing this (if you're doing it solo) and running out of time way early. I didn't run out of time for the kill on any of the 3 occasions I fought, but I did run out before I could get the loot (which is a bugger).
-- In-game: Oslington Weasel
+Arden
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Re: Halloween Dungeon Key Spawn Bosses

Post by +Arden »

A few corrections, The mana leech from the Banshee Queen happens every time she hits you, she also has a 3 tile range so stay away. The Werewolf's Shadow run can be outrun, Apollyons Blood Tap can be dispelled from the person it is affecting, I'm also considering making it non reflect-able. That is it for now, Hopefully we will be implementing some bonus 5 min timer after you kill the last boss so y'all can loot.
Nick
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Re: Halloween Dungeon Key Spawn Bosses

Post by Nick »

Thanks +A, always good when one of the gods dips in and corrects our mere mortal observations.

o I very much would welcome a 2 min courtesy time added to the clock when the boss dies as I have killed but, but not looted twice. On the flip side Keep in mind when doing it as a group there is a large stand around and wait time outside of the instance while the whole group has to wait for the instance to time out so they can start the next run adding 2 min per boss would make that a lot longer for a group that is already going to be waiting for a while. If instance could collapse 2 min after the last boss is killed that would be a perfect fix.

o I thanks for the tip about being able to dispel the Blood/meteor strike attack from Apollo. I for one would not want to see the RPD disabled, his attack does such massive DMG just staying alive is a chore and the reward is it's wearing him down some. if you think the RPD is to OP on him (some ppl with 250% RPD doing 750+ Dmg to him) maybe splitting the dmg between physical and cold would be a-okay nerf. but plz consider those vets who have RPD that High worked really hard and designed their suit for just this sort of fight, the reward for them on this one boss is minuscule compared to the years of play and 1.5-2 billion invested in the suit so nerfing it would be kinda cruel IMO.
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Johnny Warren
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Re: Halloween Dungeon Key Spawn Bosses

Post by Johnny Warren »

+Arden wrote:, Apollyons Blood Tap can be dispelled from the person it is affecting
OK I am embarrassed to admit this but I got totally blown away by this mob the one and only time i've tried to solo it. Not sure if it was bugged or not, but seemed literally impossible to me. It went like this, I'd walk up and fire my first arrow, I'd see the red blood animation and start to run i'd see the 300 appear above my head, keep running (well off screen from appolyon now) and another 300, another, another.... til dead. bandi macro couldnt keep up. Once the blood appeared the first time it was over. I was well off screen multiple times and dead, just dead. I ended up giving up. I just tested how long it takes to cast dispel... Based on how quickly I was dying I don't think you could possibly cast it before dead. I even ended up casting angelic faith and trying (had a bit over 700HP then) and still dead, just dead.

Interesting thing was when I first arrived I half killed the thing (thinking it was pretty easy), then it did the blood thing for the first time. After that, every time I resed and teleported back into the arena, blood would appear and I would be just dead. After first death to the blood thing I tried using imps (don't bother doing that) he went back up to full health (seemed to gain it from the imp dogs). I am wondering if the dogs bugged out my version of him? I packed them up and went back to the bow and he would just spam that blood thing as soon as my first arrow hit him, i'd run until he was well of screen but his blood thing just made me dead...

Quick edit: Do you target yourself, or the apollyn thing with Dispel to stop it?
JOHNNY WARREN!
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Nick
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Re: Halloween Dungeon Key Spawn Bosses

Post by Nick »

Just a theory but, I believe the reason the boss keys and Halloween tokens are diapering is due to how, the +GM made them poof after the event last year=. It is NOT true you had to be on a quest to collect Halloween tokens or boss keys from the minor bosses. I believe the game is spawning them in the bag (as the msg states) and then instantly poofing them. There are supposed to be 2 ways to get keys, easy way, do the quest and be promised a key, or harder way go kill the shadow bosses a dozen times and maybe they would just drop one for you (id did this a LOT last year) currently gold and minor artiys are on only thing dropping that stays in the bag even though boss keys and tokens are "spawning" according to the msg


Currently it does not appear the dispel spell works (in any of the three forms in the base spell book or on a weapon) at breaking the mars orbit life leach blood spell (+A intended dispell to be able to break it but, line of sight is the only thing that can break the spell). The physical dmg has been reduced to 20% (maybe 25% i didn't write it down) so RPD no longer does more dmg then is leached from you into appollion so, it is almost always in your best interest to break the spell by stepping around a corner out of the line of sight.
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