Breeding/Training Secrets

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fuschy
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Post by fuschy »

Delay after failed attempt is usually 12 hours. that is what it has been when my attempts fail.
KnitePrince
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Re: Breeding/Training Secrets

Post by KnitePrince »

yes, strong animals can be hard to breed. Very annoying when it happens several times in a row :( Mostly because you have to wait till the next day to "try" again.
I can already say, that Higher resists do NOT cross over to the babys. I have one WW with 88 cold resist, the other with 84 cold resist, baby was born with 75% across the board.
KnitePrince
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Re: Breeding/Training Secrets

Post by KnitePrince »

the message he gives you when a mating fails is to return in 12 hours. this also puts a mating delay on the parents for that 12 hours and makes them useless.

The two gen 4 Wyrms that were maxed on everything, came out, with most skills "near" max. 99.6 Wrestling, 99.8 Tactics, 99.2 Magery, 99.2 Eval, 99.8 Magic Resist. But, Both Anatomy and Meditation were reset to 0.
Controlled Chaos
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Re: Breeding/Training Secrets

Post by Controlled Chaos »

Just browsing over whats been posted here, it would appear that the whole limit on having to find someone else to breed their pet with yours no longer applies? I'm very new to taming in general and havn't dabbled with breeding mainly for that limitation.
TsiyaAma
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Re: Breeding/Training Secrets

Post by TsiyaAma »

Well, the average person can't breed cu's by themselves, simply because they can't call 2 3 slot pets at the same time. If you can call 2, you can breed them by yourself.
Highroller
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Re: Breeding/Training Secrets

Post by Highroller »

Yes you still have limitations doing solo breeding ie you can only do 2 pairs of pets every 6 hours but for a modest amount of pet breeding that is VERY handy. You can do more crosses with another person but then there is the problem of getting both of you on at same time on a regular basis to keep advancing pet gens.
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KnitePrince
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Re: Breeding/Training Secrets

Post by KnitePrince »

It seems, that when you drop breeding deeds on the trainer, that you get the same gender if you do it fast.. three times i dropped 4 deeds ont he breeder, one right after the other, and got either all male, or all female.. three times ive payed attn to this, first time 4 deeds all males, 2nd time all females, and the last time all males again.. can anyone else confirm this? If so, is there a specific time to drop deeds on the breeder to get either male or female? Meaning, if I drop one deed, and get a male, if I wait a hour, two hours, 4 hours whatever will it drop females? My ratio of breeding stock is very quickly becoming male, and I cant afford the tokens to keep switching two pets to female three and four times a day :(

yet again... all four yielded males.. this is gone past stupid :(
KnitePrince
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Re: Breeding/Training Secrets

Post by KnitePrince »

I have seen many questions about what skill points to add first. This is only my suggestion, many people do it differently.

Resists, GAIN while breeding up through your line. I have several generation 6 pets now, and those i did not first max resist on, now have up to 12 resists on those that started at 0 on both parents. If your goal is maxed pets, I would recomend starting with hit points, and staying with hit points, only because by maxing resists first, you are using points that you will gain automatically, and thus wasting usable points.

If your pet gains only the minimum of 1 point in each resist per breeding, with 5 resists you have the possabilty of gaining 45 points by level 9, and possably 139 points by lvl 9 if it were to gain the max possible. These are points wasted if resists are maxed first.

However, if you are going to want to sell intermediate pets, or Fight your pets, you may want to go ahead and max resists first.
As stated above, the AR will reset to base on each generation, so it too, is not good to raise, again, unless you are going to fight, or sell your pets. obviously a pet with MAX AR and resists will sell better than a pet with 900 hp, 0 AR and low resists, as well as live longer in a fight.

This results in a lot of pets that are more or less junk when they can no longer be bred, but will result in a slightly faster advance to max by 1 or 2 breedings.
Last edited by KnitePrince on Sat Mar 07, 2009 9:40 am, edited 1 time in total.
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Sorgon
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Re: Breeding/Training Secrets

Post by Sorgon »

Very good point Knight. I worked up Hits then Strength first on my Cats and by the time they were gen 8-9 the resists were very high.
If it is worth doing at all, it is worth doing well.
KnitePrince
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Re: Breeding/Training Secrets

Post by KnitePrince »

To Clarify, and Confirm the max breeding level. I can confirm, that a gen nine, max lvl 44 pet, "CAN" still breed if you stop his training at lvl 42. I had read this in previous posts but was still somewhat confused about it.
At gen 10 the pet is too advanced to breed, and at lvl 43 the pet is too advanced to breed.
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Harabakc
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Re: Breeding/Training Secrets

Post by Harabakc »

Max level has absolutely no factor in breeding, period.

Current level is the only thing that matters.

And armor rating is pretty much worthless, so having a 0 AR pet isn't a problem. For that matter it should be applauded that the points were used somewhere useful.
KnitePrince
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Re: Breeding/Training Secrets

Post by KnitePrince »

Harabakc wrote:Max level has absolutely no factor in breeding, period.

Current level is the only thing that matters.

And armor rating is pretty much worthless, so having a 0 AR pet isn't a problem. For that matter it should be applauded that the points were used somewhere useful.
that is what i was trying to find out, as far as breeding was concerned, if a pet with a max level higher than 42 could still breed if you kept its current level at or below 42 :)

i do not have much experience with AR yet, but some of the people I know who have been around a while spend quite a bit to max the AR on their pets.. so i would think it did something... however, I would like a confirmation on that, because as Harabak said, thats 70 points that could go elsewhere, and a LOT of gold for oints id never spend again!!
Can anyone Confirm the benefit, or lack thereof?
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Harabakc
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Re: Breeding/Training Secrets

Post by Harabakc »

You would think people would have caught on by now that it doesn't do anything. I wouldn't be making a firm stand about it if I hadn't of personally tested it to the point where I'm convinced it has no effect.
Highroller
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Re: Breeding/Training Secrets

Post by Highroller »

Harabakc wrote:You would think people would have caught on by now that it doesn't do anything. I wouldn't be making a firm stand about it if I hadn't of personally tested it to the point where I'm convinced it has no effect.

Well I haven't tested it but have been told for example by another long time breeder than when they fought the abomination when they used unarmored pets they couldn't keep them alive and when they used armored pets they had no problems and according to Colibri on a former question on this "Armor helps just with melee attacks, as for the stamina i think it helps but not sure how much.

On the same thread another player explains how the stamina helps the pet in combat. You can see the thread by searching back through the forums for the word stamina in messages.
Last edited by Highroller on Wed Mar 11, 2009 5:02 pm, edited 1 time in total.
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Harabakc
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Re: Breeding/Training Secrets

Post by Harabakc »

I've never fought the abomination with an armored pet, I've managed to keep all of them alive.

I take the stand to say it doesn't matter because I personally tested it to my own satisfaction, I let the fight carry on for 20-30 minutes to make sure there was no noticeable difference and restarted it a second time to double check.
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