
It would be for the prism of light dungeon.
Gimmie some feed back i would love to see it spawn!
Here is a pick of it.

Code: Select all
using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a crystal horse corpse" )]
public class crystalinesteed : BaseMount
{
[Constructable]
public crystalinesteed() : this( "a Crystaline Steed" )
{
Hue = 0xA12;
}
[Constructable]
public crystalinesteed( string name ) : base( name, 190, 0x3E9E, AIType.AI_Animal, FightMode.Agressor, 10, 1, 0.1, 0.4 )
{
BaseSoundID = 268;
SetStr( 130, 140 );
SetDex( 70, 100 );
SetInt( 100, 300 );
SetHits( 555, 637 );
SetMana( 789 );
SetDamage( 13, 30 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Cold, 100 );
SetResistance( ResistanceType.Physical, 10, 15 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 100, 100 );
SetResistance( ResistanceType.Poison, 20, 21 );
SetResistance( ResistanceType.Energy, 30, 50 );
SetSkill( SkillName.MagicResist, 79.9, 90.9 );
SetSkill( SkillName.Tactics, 50.1, 100.0 );
SetSkill( SkillName.Wrestling, 75.9, 90.2 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.EvalInt, 80.1, 90.0 );
SetSkill( SkillName.Meditation, 90.1, 100.0 );
SetSkill( SkillName.Anatomy, 90.1, 100.0 );
Fame = 500;
Karma = 500;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 115.1;
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
// TODO: "This creature can breath chaos.
public crystalinesteed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}