Relayer Attributes?

Name says it all
User avatar
Sailor Jerry
Elder Scribe
Reactions:
Posts: 114
Joined: Sun Sep 06, 2015 7:31 pm
Location: WA USA
Contact:

Re: Relayer Attributes?

Post by Sailor Jerry »

Why wouldn't I want to get 750 effective spending points instead of, say, 600?
Because you don't need them and a 150 point delta is a bit extreme but whatever.

You keep missing this piece of the puzzle...
It doesn't matter what you re-layer. You have more spending points than you have useful things to spend them on around 12-13 re-layers.
It's like with animal breeding: every two points closer to 30 that your initial gen 1's have saves you a week of a breeding. Finding those level 30s is usually worth an extra hour or two up front.
Not really an apples to apples comparison. My point is not to give-up something beneficial. It's to stop wasting unnecessary time and gold on starting points you don't need.

I.E. People have done this... ALL BC SUITS. This only should validate my point. There is nothing useful on this item other than STR. DI gets done in the noise, doesn't count. To be clear, there are no 4x14 points on BC or starting points but they're building complete suits with them.
Better STR could be had from relayering Spirit of Totems with their 20 STR bonus.
What am I missing?
You're missing all the stats of an item that can actually be leveled
Last edited by Sailor Jerry on Thu Nov 19, 2015 11:14 am, edited 1 time in total.
Full throttle, half-bottle, fun lovin, script huggin gamer nerd...
a Napa Valley 1 Percenter
User avatar
Sailor Jerry
Elder Scribe
Reactions:
Posts: 114
Joined: Sun Sep 06, 2015 7:31 pm
Location: WA USA
Contact:

Re: Relayer Attributes?

Post by Sailor Jerry »

Melkor wrote:
Also they take the name of the sample when relayering, unlike arti’s that keep the name of the weapon. It’s a cosmetic thing but it’s good for slots that are visible on the paperdoll.
Have fun building your suits!
Hey Melkor, what are the requirements or process for this to happen? I would like this option as well but it doesn't seem to be working for me. My latest looted scimitar came back as a Scimitar rather than the bandana I targeted.

For troubleshooting; I created the bandana, it was marked and exceptional... could this have anything to do with not taking the bandana name?
Full throttle, half-bottle, fun lovin, script huggin gamer nerd...
a Napa Valley 1 Percenter
User avatar
Melkor
Legendary Scribe
Reactions:
Posts: 1042
Joined: Sun Feb 14, 2010 1:30 pm

Re: Relayer Attributes?

Post by Melkor »

Sailor Jerry wrote:
Melkor wrote:
Also they take the name of the sample when relayering, unlike arti’s that keep the name of the weapon. It’s a cosmetic thing but it’s good for slots that are visible on the paperdoll.
Have fun building your suits!
Hey Melkor, what are the requirements or process for this to happen? I would like this option as well but it doesn't seem to be working for me. My latest looted scimitar came back as a Scimitar rather than the bandana I targeted.

For troubleshooting; I created the bandana, it was marked and exceptional... could this have anything to do with not taking the bandana name?
This comes as a surpize to me, maybe they changed it since I did my resist relyers a few years ago. I did robe, gloves, helm and short pants that all came with those names (the sample). There was no special steps, I don't remember if the samples were exceptional or not.

Hmmmm just had a thought. Was it a Scimitar that was made from an ore? Like a Platinum Scimitar instead of just a Scimitar? Maybe that has something to do with it.
Image
TDC Guild
User avatar
Sailor Jerry
Elder Scribe
Reactions:
Posts: 114
Joined: Sun Sep 06, 2015 7:31 pm
Location: WA USA
Contact:

Re: Relayer Attributes?

Post by Sailor Jerry »

Melkor wrote:
Sailor Jerry wrote:
Melkor wrote: Hmmmm just had a thought. Was it a Scimitar that was made from an ore? Like a Platinum Scimitar instead of just a Scimitar? Maybe that has something to do with it.
Nope, ordinary straight steel, looted scimitar. Oo! Forgot I changed it to a WW, that has to be the issue. Good to know.
Last edited by Sailor Jerry on Thu Nov 19, 2015 6:46 pm, edited 1 time in total.
Full throttle, half-bottle, fun lovin, script huggin gamer nerd...
a Napa Valley 1 Percenter
Asmodean
Legendary Scribe
Reactions:
Posts: 304
Joined: Thu Mar 24, 2011 12:51 pm

Re: Relayer Attributes?

Post by Asmodean »

Relayering the first BC is a gimme -- 340 points! But after that the efficiency seems to drop off. Better STR could be had from relayering Spirit of Totems with their 20 STR bonus.

What am I missing?
The extra strength you get from bone crushers adds to your min/max damage per hit. So you hit harder. You also get the bonus of all the other spending points (resists, dci, hci, whatever you put on there, unlike a SoT).

With 12 re-layers, and 5 SoTs, i have 378 strength. With a yumi, my BASE DAMAGE is 85-95. So even with no hits, I hit like a monster truck. With spell hits, and double shot, I would venture to say my personal damage is somewhere between a pack of mules and a pack of nobles. Maybe that's exaggerating, but it feels like it. If I were to use something with crushing blow, I would hit even harder.

If you replaced 10 BCs with other relayers, I'm guessing here, the base damage would go down to around 77-88? I don't know, would have to ask someone with the exact setup as me without bone crushers. Its quite a lot of damage you miss out on, especially against single targets.

So if you're only going to do one, do something else and save the 200ED. You can find DI on enough to cap it no matter what you do.
User avatar
Melkor
Legendary Scribe
Reactions:
Posts: 1042
Joined: Sun Feb 14, 2010 1:30 pm

Re: Relayer Attributes?

Post by Melkor »

Asmodean wrote:
With 12 re-layers, and 5 SoTs, i have 378 strength. With a yumi, my BASE DAMAGE is 85-95. So even with no hits, I hit like a monster truck. With spell hits, and double shot, I would venture to say my personal damage is somewhere between a pack of mules and a pack of nobles. Maybe that's exaggerating, but it feels like it. If I were to use something with crushing blow, I would hit even harder.

If you replaced 10 BCs with other relayers, I'm guessing here, the base damage would go down to around 77-88? I don't know, would have to ask someone with the exact setup as me without bone crushers. Its quite a lot of damage you miss out on, especially against single targets.
To put a comparison, 14 relayers, 2 SOT and 1 glittering ice wrap is 318 STR (514 hit points) Base damage for a YUMI is 82-91. That's with 3 bone crushers. I have an even 300 SDI.
Image
TDC Guild
User avatar
Sailor Jerry
Elder Scribe
Reactions:
Posts: 114
Joined: Sun Sep 06, 2015 7:31 pm
Location: WA USA
Contact:

Re: Relayer Attributes?

Post by Sailor Jerry »

Nice! to you both.
Full throttle, half-bottle, fun lovin, script huggin gamer nerd...
a Napa Valley 1 Percenter
User avatar
Wil
Legendary Scribe
Reactions:
Posts: 1228
Joined: Mon Dec 30, 2013 1:19 pm
Location: Seattle, WA, USA
Contact:

Re: Relayer Attributes?

Post by Wil »

Thanks guys! I've updated http://www.uoex.net/wiki/Relayer#Getting_Started to reflect that spending point equivalent is not the end-all-be-all for selecting a base item intended to become a relayer.
User avatar
Wil
Legendary Scribe
Reactions:
Posts: 1228
Joined: Mon Dec 30, 2013 1:19 pm
Location: Seattle, WA, USA
Contact:

Re: Relayer Attributes?

Post by Wil »

Melkor wrote:The Swords of Prosperity gives the FC1 which is 50 points right there, and it also gives 200 luck. Sure luck isn’t super helpful here, all the more reason to get it “cheap” on the SOP.
Glad my choice to relayer a swords of prosperity first was not a bad one. :D The spell channeling (150 points) is nice if you want to make it a shield relayer too. Dang but they're slow to level though.

-Wil
Tattersail
Master Scribe
Reactions:
Posts: 57
Joined: Wed Nov 25, 2015 8:22 am

Re: Relayer Attributes?

Post by Tattersail »

*bump*

And is there a relayer planning tool somwhere..? I've heard it's supposed to exist, but can't seem to find it anywhwere :)
Alex
Legendary Scribe
Reactions:
Posts: 791
Joined: Sun Mar 18, 2012 11:31 pm
Location: Washington, DC

Re: Relayer Attributes?

Post by Alex »

tattersail. working on a new excel based tool. its almost up and running. [pm alejandro for details.
User avatar
Melkor
Legendary Scribe
Reactions:
Posts: 1042
Joined: Sun Feb 14, 2010 1:30 pm

Re: Relayer Attributes?

Post by Melkor »

I've always used and really like Stig's Weapon Planner

http://www.uoex.net/forum/viewtopic.php?f=39&t=2709
Image
TDC Guild
Alex
Legendary Scribe
Reactions:
Posts: 791
Joined: Sun Mar 18, 2012 11:31 pm
Location: Washington, DC

Re: Relayer Attributes?

Post by Alex »

Melkor wrote:I've always used and really like Stig's Weapon Planner

http://www.uoex.net/forum/viewtopic.php?f=39&t=2709
I think he is looking for a gear planner.
User avatar
Sailor Jerry
Elder Scribe
Reactions:
Posts: 114
Joined: Sun Sep 06, 2015 7:31 pm
Location: WA USA
Contact:

Re: Relayer Attributes?

Post by Sailor Jerry »

I think there are several planners out there but only two are actively updated and current. Might be wrong.

If you have a newer version of Excel you're more then welcome to use mine...

http://corecorp.info/share/SJ's_Character_Sheet_r6.xlsx
Full throttle, half-bottle, fun lovin, script huggin gamer nerd...
a Napa Valley 1 Percenter
User avatar
Gaara
Legendary Scribe
Reactions:
Posts: 890
Joined: Sun Sep 23, 2012 10:43 pm
Location: Sedona, AZ, USA

Re: Relayer Attributes?

Post by Gaara »

Alex wrote:
Melkor wrote:I've always used and really like Stig's Weapon Planner

http://www.uoex.net/forum/viewtopic.php?f=39&t=2709
I think he is looking for a gear planner.
One can still use it to count individual relayer's stats :P
Image
Locked