whats the base weapon? With full LMC, crushing blow only uses 12 mana. WW only uses 9. Regens are enough to take care of spamming WW, 30% ML would prolly be enough to take care of CB. But all 60's does look much pertier than 60/60/60/30
Devlin wrote:whats the base weapon? With full LMC, crushing blow only uses 12 mana. WW only uses 9. Regens are enough to take care of spamming WW, 30% ML would prolly be enough to take care of CB. But all 60's does look much pertier than 60/60/60/30
The base:
58 Dispel
58 Lightning
58 Life Leech
Now, i know it has the potential to be a 5x58 with Mana Leech and Fireball both added to 58 + 8 STR/HP/SDI making it pretty much a perfect weapon, but i'm doing something different with this one as i already have a few awesome ones
I didn't mention Dispel as it doesn't really matter (at least for now, dunno what +V/+N have planned for their facets ) but in the end the weapon would be a 4x60 or a 3x60 + 2x30.
Aryck wrote:id find a better base. with 220 dex, lifeleech is pretty useless IMO
I personally dislike weapons that don't have life leech on them, it's great help in event areas/sgail (and i believe in future facets too) where mobs do mortal strike on you
And i do have better weapons already, this one is just for the giggles
LL is kinda helpful for those MS moments. I'd take LL over SL anyday. Divine fury is much more effective than curse weapon.
if you already got a solid single target wep, add just FB and magic arrow or harm, with no mana leech. then have a sweet WW wep with 3x hits to shred stuff with
Gotta say, I'm a big fan of life leech - I found it a massive help when surrounded by rabid polar bears in the winter quest, and I notice a big difference in places like Fel Wrong, Sgail, and (before the changes) Fel Del at full-spawn. Without LL, a fully spawned Fel Del could be lethal, with LL, I was always fine.
Also, from what I remember from the OSI days, doesn't Life Leech take hit points off the MOB? In other words, it counts as another hit. If you already have, say, lightning, fireball, and harm, then some LL on there as well could serve only to bump up the amount of HP you're nicking with every strike.
I have 25 ML on several weapons. Never been a problem. Usually by the time I'd get low on Crushing Blow, the thing is already dead and I'm back to WW multiple mobs which it generally takes only 2-3 strikes to completely replenish.
Well, it may not be conclusive evidence, but if I forget to turn on my healing script and I have my LL halberd on I can walk around killing stuff for a while before I realise it's not on. Whereas if I put on my warhammer (no LL) and do the same thing death is pretty swift!