http://www.easyuo.com/forum/viewtopic.p ... 429#122429
It mines and smelts if you get the fire beetle version(using a mobile forge instead) to get the mobile forge to work we just need to change the fire beetle target id. So open the script in easyuo and scroll to the bottom of the script and look for sub SmeltOnBeetle. Now just change the fire beetle id, which is the "JJ G_2 " to "EIUJDSD" which is the mobile forge in my pack. Im assuming that the item id for the mobile forge is the same for everyone, if not open up easy uo and on the right side expand "last Action" and look at "#LLIFTEDID" and just pick up the mobile forge to get the id. Hopefully I explained that well for the newbs like myself slowly learning all this scripting.
Code: Select all
sub SmeltOnBeetle
ignoreitem reset oreIgnored
finditem JJ G_2
if #findkind = -1
{
display ok You don't have a fire beetle!
return
}
smeltonbeetle:
finditem DWJ_EWJ_GWJ_TVJ C_ , #backpackid
if #findkind = -1
return
if #findtype = TVJ
{
if #findstack < 2
{
ignoreitem #findid oreIgnored
goto smeltonbeetle
}
}
set #lobjectid #findid
event macro 17
target
findbeetle:
finditem JJ G_2
if #findkind = -1
{
event macro 3 0 all follow me
wait 40
finditem JJ G_4
if #findkind = -1
{
display ok Your beetle disappeared!
return
}
goto findbeetle
}
set #ltargetid #findid
set #ltargetkind 1
event macro 22 0
goto smeltonbeetle
return