Difference between revisions of "Imprisoned Pets"

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(Stats: info on AR, forum post linked to. 10% off top or added to?)
(updated links, strength info, ar possible functions, formatting, and the forrest gump quote.)
 
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*Imprisoned Ferrets
 
*Imprisoned Ferrets
 
*Imprisoned Dogs
 
*Imprisoned Dogs
All three imps have the same pack instinct: Canine. For people wanting to take advantage of this while still lacking a full pack of imp pets, they can supplement their pack with Hell Hounds, or another type of regular pet with a Canine Instinct.
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All three imps have the same pack instinct: Canine. For people wanting to take advantage of this while still lacking a full pack of imp pets/not being able to afford to oint the HP of all your imps, you can supplement the pack with maxed Hell Hounds or other types of regular pets with Canine Instinct.
  
 
===Differences from Regular Pets===
 
===Differences from Regular Pets===
 
These pets differ in a few ways from tameable pets:
 
These pets differ in a few ways from tameable pets:
*Only dropped by Peerless Monsters in a Crystal, or bought - they cannot be found in the wild
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*Only dropped by Peerless Monsters in a Crystal, or bought - they cannot be found in the wild.
*Do not lose Stats upon death
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*Do not suffer from stat loss upon death.
*Cannot breed or level up
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*Cannot breed or level up.
*Pack a harder punch than one would think <font size="1">Think The Holy Grail, "It's the most foul, cruel, and bad-tempered rodent you ever set eyes on!"</font>
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*Pack a harder punch than one would think <font size="1">Think The Holy Grail, "It's the most foul, cruel, and bad-tempered rodent you ever set eyes on!"</font>.
  
 
*If they go wild, they poof. Keep em happy folks!
 
*If they go wild, they poof. Keep em happy folks!
  
 
===Squirrels===
 
===Squirrels===
Albino Squirrels are by far the easiest Imprisoned Pet to get, and they are generally confused with an echee.  
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Albino Squirrels are by far the easiest Imprisoned Pet to acquire.
 +
 
 +
'''Acquired from:''' [[Lady Melisande]] can drop squirrels in a crystal and [[Slaarion| Slaarion's Portal Map]] will allow players to buy Albino Squirrels for 500 Elven Notes. Also, other players may sell imps out of crystal, or in crystal.
  
 
'''Damage Type:''' 100% Physical and 100% Poison Damage
 
'''Damage Type:''' 100% Physical and 100% Poison Damage
  
'''How to get:''' [[Peerless_Monsters#Lady_Melisande|Lady Melisande drops squirrels in crystal]], Other players may sell imps out of crystal, or in crystal, and [[Peerless_Monsters#Slaarion| Slaarion's Portal Map will allow players to buy Albino Squirrels for 500 Elven Notes]].
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===Ferrets===
  
===Ferrets===
 
 
Imprisoned Ferrets are a bit harder to get than squirrels.  
 
Imprisoned Ferrets are a bit harder to get than squirrels.  
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 +
'''Acquired from:''' [[Shimmering Effusion]] can drop ferrets in a crystal and [[Slaarion| Slaarion's Portal Map]] will allow players to buy Imprisoned Ferrets for 500 Elven Notes. Also, other players may sell imps out of crystal, or in crystal,
  
 
'''Damage Type:''' 100% Physical and 100% Poison Damage
 
'''Damage Type:''' 100% Physical and 100% Poison Damage
  
'''How to get:''' [[Peerless_Monsters#Shimmering_Effusion|Shimmering Effusion drops ferrets in crystal]], Other players may sell imps out of crystal, or in crystal, and [[Peerless_Monsters#Slaarion|Slaarion's Portal Map will allow players to buy Imprisoned Ferrets for 500 Elven Notes]].
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===Dogs===
  
===Dogs===
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Imprisoned Dogs are the hardest of the imp pets to get, as they can only be looted.
Imprisoned Dogs are the hardest of the imp pets to get.
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 +
'''Acquired from:''' [[Travesty]] can drop dogs in a crystal. Also, other players may sell imps out of crystal, or in crystal.
  
 
'''Damage Type:''' 100% Physical and 100% Fire Damage
 
'''Damage Type:''' 100% Physical and 100% Fire Damage
 
'''How to get:''' [[Peerless_Monsters#The_Travesty|Travesty drops dogs in crystal]], Other players may sell imps out of crystal, or in crystal.
 
  
 
<u>'''Polymorphing'''</u>
 
<u>'''Polymorphing'''</u>
  
When your dog trots around with you, it will constantly morph into you. When in human form (not a vampire, wraith, angel) if your dog mimics you, it cannot be shrunk. It will simply give you a dirty look.
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When your dog trots around with you, it will constantly morph into your form. While in human form (not Vampire/Wraith/Angel), should your dog mimic you, it cannot be shrunk. It will simply give you a dirty look.
  
This isn't a problem for players who are using vampiric embrace or other spells that change them out of human form, imp dogs are shrinkable as long as they haven't mimicked you in human form.
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This isn't a problem for players who are using Angelic Form/Vampiric Embrace or other spells that change them out of human form; imp dogs can be shrunk as long as they haven't mimicked you in human form.
  
 
===Slaarion's Portal Map===
 
===Slaarion's Portal Map===
[[Peerless_Monsters#Slaarion|Slaarion's Portal Map]] is a temporary item lasting about 30 minutes. This is a one time use item. Once you double click this map you will be teleported to a ledge with a table displaying the items you can buy, the stone to purchase the items from, and a Sparkle, which takes you out. When you leave the area, you will be teleported in front of the Labyrinth. You cannot recall or gate in the immediate area; run back to the orange gate to the east that you came in from to head back to Grimswind Ruins.
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 +
[[Peerless_Monsters#Slaarion|Slaarion's Portal Map]] is a temporary item that lasts about 30 minutes. This is a one time use item. Once you double click this map you will be teleported to a ledge with a table displaying the items you can buy, the stone to purchase the items from, and a Sparkle (the exit). When you leave the area, you will be teleported in front of the Labyrinth. You cannot recall or gate in the immediate area; run back to the orange gate to the east that you came in from to head back to Grimswind Ruins.
  
 
== Crystals ==
 
== Crystals ==
When you double click a Imprisoned Pet Crystal, it will release your new Imp Pet. They come bonded with around 190 Hit Points, 60 Dexterity, and 60 Stamina, and a variable amount of strength. Releasing an Imp from Crystal is always a gamble, because strength varies between 270 and 370, and you never know what you are going to get.
 
  
== Strength Discussion ==
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When you double click a Imprisoned Pet Crystal, it will release your new Imp Pet. They come bonded with around 200 Hit Points, 60 Dexterity, and 60 Stamina, and a variable amount of strength. Releasing an Imp from Crystal is always a gamble; their strength varies between 270 and 370 and just like a box of chocolates, you never know what you're gonna get.
People prefer to have high strength imp pets; There are plenty of forum posts to read and make your own choice. Strength is the only stat on an imp that cannot be increased with ointments or through training.
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== Strength ==
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 +
Strength is the only stat on an imp that cannot be increased with ointments or through training. There are a few reasons to consider strength. Imps cannot breed or level up, so they have no ability points to apply, meaning you must apply [[Ointments]] to raise their stats. Some find it a waste to use ointments on an imp with less than 300 strength, while others have even higher standards. Ointments/the reagents needed are fairly expensive to the average player, especially at the amounts needed to oint an imp to desirable levels.
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The damage difference between a 270/370 strength imp is about 10%. As an imprisoned pets main job is to die and not suffer from stat loss, anything else (i.e. their damage output) is essentially a bonus to their main function. Early on, any old imp will do. However, once you approach "end-game" and want to dump oints onto an imp (500+ HP/maxed other stats/resists), you should consider finding imps that are above 360 strength.
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== Stats ==
  
There are a few reasons to consider strength. These pets cannot breed or be leveled up,  so you have no ability points to apply. Meaning, you must apply ointments to raise their stats. [[ointments |  Information on ointments is found here]]. Some people find it a waste to use ointments on an imp less than 300 str, some people have even higher standards. It's really up to you. Keep in mind, Ointments are fairly expensive to the average player, especially at the amounts needed to oint an imp.
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===Training===
  
However, more and more lately a lot of players have noticed that strength on an imp does not have much of a difference damage wise when fighting in packs. Also, do not forget when thinking of the strength that you may be killing something a few seconds to minutes earlier, it will not make a spawn respawn any faster. Spawn timers on mobs, unless it is a mob that can be summoned, restart when the mob spawns, not when it dies.
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An Imprisoned Pet will naturally gain Intelligence and Dexterity while fighting (up to 125). This will take a long time, as they might gain a stat point once every 15 minutes, similar to players. Intelligence seems to increase a lot faster than Dexterity. Having access to a personal trainer is useful when trying to train imp pets to save a few ointments.
  
== Training ==
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===Suggested Stats===
An Imprisoned Pet will naturally gain Intelligence and Dexterity while fighting up to 125. This will take a long time, as they might gain a stat point once every 15 minutes, similar to players; also, Intelligence seems to increase a lot faster than Dexterity. Having access to a personal trainer is useful when trying to train imp pets.
 
  
===Stats===
 
 
Imprisoned Pets do not use magic, so the key stats to oint are:  
 
Imprisoned Pets do not use magic, so the key stats to oint are:  
  
'''Hit Points''', '''Dexterity''', '''Stamina''', '''Armor Rating'''
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'''Hit Points''', '''Dexterity''', '''Stamina''', & '''Armor Rating'''
 
   
 
   
 
<u>Suggested Stat Spread for Ointed Imps:</u>
 
<u>Suggested Stat Spread for Ointed Imps:</u>
 
*Hit Points - 400-500
 
*Hit Points - 400-500
 
*Dexterity - 140 (Maxed)
 
*Dexterity - 140 (Maxed)
*Stamina - 200
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*Stamina - 200-300
 
*Armor Rating - 70 (Maxed)
 
*Armor Rating - 70 (Maxed)
  
Many consider the above stats pretty standard to create a hardy Imp pet.
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The above stats will give you a well rounded imp that can tank quite a bit and output significant damage. Stamina is key to keeping your imp continually hitting; no stamina, no attack.  
 
 
Training your Imp's Dexterity naturally to 125 will cut down ointments needed to 15 in order to max Dexterity at 140, but will take a while.
 
 
 
Stamina is key to keeping your imp continually hitting; no stamina, no attack. It's suggested to have this equal to or higher than Dexterity.
 
 
   
 
   
Armor Rating is nice and it will take 70 AR ointments to max, but it's not necessary if you are low on cash. 70 AR gives a pet an additional 10% damage reduction to physical damage. <font size="1">There is a debate if this is off the top or to the remainder (75 Resists = 75% dmg reduction. A pet with max phys resist of 75 takes 25% dmg. Max AR could give 10% off that 25% (22.5%), or an additional 10% (15%.) There is a forum topic here discussing this; once it is determined just exactly how AR works, this will be updated. [http://www.uoex.net/forum/viewtopic.php?p=15081 AR on Pets]</font>
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Armor Rating is worth adding as well; it will take 70 AR ointments to max. There is a debate as to the specific function of Armor rating. It works in either one of two ways:
 +
* AR gives pets a damage reduction to physical damage. 70 AR would be an additional 10% <font size="1">There is a debate if this is off the top or to the remainder (75 Resists = 75% dmg reduction. A pet with max phys resist of 75 takes 25% dmg. Max AR could give 10% off that 25% (22.5%), or an additional 10% (15%.) </font>
 +
* AR is essentially the Defense Chance Increase for Pets.
  
 +
<font size="1">There is a forum topic here discussing this; once it is determined just exactly how AR works, this will be updated. [http://www.uoex.net/forum/viewtopic.php?p=15081 AR on Pets]. Regardless of which way AR works, both functions make AR worthwhile.</font>
  
 
'''Note:'''There are plenty of opinions and information on the importance of Imp strength, what to oint and not to oint, as well as how much to oint. The forums are always a great source for info, as well as other players.
 
'''Note:'''There are plenty of opinions and information on the importance of Imp strength, what to oint and not to oint, as well as how much to oint. The forums are always a great source for info, as well as other players.

Latest revision as of 06:15, 19 September 2018

Imprisoned Pets

Imprisoned Pets, simply known as Imps are a special sort of pet. They are known as Imps because of the form and name in which players find them, Imprisoned in a Crystal. There are currently three kinds of Imp Pets:

  • Albino Squirrels
  • Imprisoned Ferrets
  • Imprisoned Dogs

All three imps have the same pack instinct: Canine. For people wanting to take advantage of this while still lacking a full pack of imp pets/not being able to afford to oint the HP of all your imps, you can supplement the pack with maxed Hell Hounds or other types of regular pets with Canine Instinct.

Differences from Regular Pets

These pets differ in a few ways from tameable pets:

  • Only dropped by Peerless Monsters in a Crystal, or bought - they cannot be found in the wild.
  • Do not suffer from stat loss upon death.
  • Cannot breed or level up.
  • Pack a harder punch than one would think Think The Holy Grail, "It's the most foul, cruel, and bad-tempered rodent you ever set eyes on!".
  • If they go wild, they poof. Keep em happy folks!

Squirrels

Albino Squirrels are by far the easiest Imprisoned Pet to acquire.

Acquired from: Lady Melisande can drop squirrels in a crystal and Slaarion's Portal Map will allow players to buy Albino Squirrels for 500 Elven Notes. Also, other players may sell imps out of crystal, or in crystal.

Damage Type: 100% Physical and 100% Poison Damage

Ferrets

Imprisoned Ferrets are a bit harder to get than squirrels.

Acquired from: Shimmering Effusion can drop ferrets in a crystal and Slaarion's Portal Map will allow players to buy Imprisoned Ferrets for 500 Elven Notes. Also, other players may sell imps out of crystal, or in crystal,

Damage Type: 100% Physical and 100% Poison Damage

Dogs

Imprisoned Dogs are the hardest of the imp pets to get, as they can only be looted.

Acquired from: Travesty can drop dogs in a crystal. Also, other players may sell imps out of crystal, or in crystal.

Damage Type: 100% Physical and 100% Fire Damage

Polymorphing

When your dog trots around with you, it will constantly morph into your form. While in human form (not Vampire/Wraith/Angel), should your dog mimic you, it cannot be shrunk. It will simply give you a dirty look.

This isn't a problem for players who are using Angelic Form/Vampiric Embrace or other spells that change them out of human form; imp dogs can be shrunk as long as they haven't mimicked you in human form.

Slaarion's Portal Map

Slaarion's Portal Map is a temporary item that lasts about 30 minutes. This is a one time use item. Once you double click this map you will be teleported to a ledge with a table displaying the items you can buy, the stone to purchase the items from, and a Sparkle (the exit). When you leave the area, you will be teleported in front of the Labyrinth. You cannot recall or gate in the immediate area; run back to the orange gate to the east that you came in from to head back to Grimswind Ruins.

Crystals

When you double click a Imprisoned Pet Crystal, it will release your new Imp Pet. They come bonded with around 200 Hit Points, 60 Dexterity, and 60 Stamina, and a variable amount of strength. Releasing an Imp from Crystal is always a gamble; their strength varies between 270 and 370 and just like a box of chocolates, you never know what you're gonna get.

Strength

Strength is the only stat on an imp that cannot be increased with ointments or through training. There are a few reasons to consider strength. Imps cannot breed or level up, so they have no ability points to apply, meaning you must apply Ointments to raise their stats. Some find it a waste to use ointments on an imp with less than 300 strength, while others have even higher standards. Ointments/the reagents needed are fairly expensive to the average player, especially at the amounts needed to oint an imp to desirable levels.

The damage difference between a 270/370 strength imp is about 10%. As an imprisoned pets main job is to die and not suffer from stat loss, anything else (i.e. their damage output) is essentially a bonus to their main function. Early on, any old imp will do. However, once you approach "end-game" and want to dump oints onto an imp (500+ HP/maxed other stats/resists), you should consider finding imps that are above 360 strength.

Stats

Training

An Imprisoned Pet will naturally gain Intelligence and Dexterity while fighting (up to 125). This will take a long time, as they might gain a stat point once every 15 minutes, similar to players. Intelligence seems to increase a lot faster than Dexterity. Having access to a personal trainer is useful when trying to train imp pets to save a few ointments.

Suggested Stats

Imprisoned Pets do not use magic, so the key stats to oint are:

Hit Points, Dexterity, Stamina, & Armor Rating

Suggested Stat Spread for Ointed Imps:

  • Hit Points - 400-500
  • Dexterity - 140 (Maxed)
  • Stamina - 200-300
  • Armor Rating - 70 (Maxed)

The above stats will give you a well rounded imp that can tank quite a bit and output significant damage. Stamina is key to keeping your imp continually hitting; no stamina, no attack.

Armor Rating is worth adding as well; it will take 70 AR ointments to max. There is a debate as to the specific function of Armor rating. It works in either one of two ways:

  • AR gives pets a damage reduction to physical damage. 70 AR would be an additional 10% There is a debate if this is off the top or to the remainder (75 Resists = 75% dmg reduction. A pet with max phys resist of 75 takes 25% dmg. Max AR could give 10% off that 25% (22.5%), or an additional 10% (15%.)
  • AR is essentially the Defense Chance Increase for Pets.

There is a forum topic here discussing this; once it is determined just exactly how AR works, this will be updated. AR on Pets. Regardless of which way AR works, both functions make AR worthwhile.

Note:There are plenty of opinions and information on the importance of Imp strength, what to oint and not to oint, as well as how much to oint. The forums are always a great source for info, as well as other players.

Strength & Stamina Study with Albino Squirrels