the new gauntlet

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Agony
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Re: the new gauntlet

Post by Agony »

+Nyx wrote: one more time:
Ha! cool video! :dance
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Kara o'Tool
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Re: the new gauntlet

Post by Kara o'Tool »

thanks for the help+Nyx
Deorum
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Re: the new gauntlet

Post by Deorum »

+Nyx wrote: A huge part of UO's charm for me has always been hunting through vendors manually for that perfectly priced item)
This. With the reduction of vendors at TC and the vendors site, and possibly even the ability to rent world teleporter spots, the instant buy/sell gratification and significantly lower prices stemming from that would be destined to end. I'm a mid-level player and the value of items like worthwhile 120 scrolls, etc. affect my overall level of gold in a much more significant way compared to veterans. I don't have the cashflow to keep high priced items on vendors for extended periods of time, therefore I have used the vendors site to rapidly undersell scrolls and other items like that. I have heard a lot of people talk about how the vendors site keeps players from getting ripped off. While it's a valid point, it also prevents people from using their own judgment to determine what an item is worth to them. When you see various 120s fluctuate by as much as a couple hundred k over the span of a couple hours or a day or two simply based on what people are selling them for on the vendors site, it provides an "all knowing" aspect to competition that causes rapid deflation like Locke mentioned. Not to mention it also has the potential to greatly aid wealthier players to buy up cheaply priced scrolls and re-sell them, cornering the market. If those players had to physically go around and 1) find vendors because places like TC and Shops on the teleporter didn't exist and 2) had to check each vendor because there wasn't some all knowing website showing exactly what each vendor had, where, and for how much, it would dramatically slow the market down, which would in turn slow the rate of deflation down. Gold farming is an entirely different aspect and I've never been wealthy enough, nor have I played long enough to determine ways to curb that.
Dramoor
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Re: the new gauntlet

Post by Dramoor »

Deorum wrote:
+Nyx wrote: A huge part of UO's charm for me has always been hunting through vendors manually for that perfectly priced item)
This. With the reduction of vendors at TC and the vendors site, and possibly even the ability to rent world teleporter spots, the instant buy/sell gratification and significantly lower prices stemming from that would be destined to end.I I'm a mid-level player and the value of items like worthwhile 120 scrolls, etc. affect my overall level of gold in a much more significant way compared to veterans. I don't have the cashflow to keep high priced items on vendors for extended periods of time, therefore I have used the vendors site to rapidly undersell scrolls and other items like that.

You do know how to use [c to advert right? and have your pms turned on? You can sell for any price that way and get the price u want if u weren't too impatient to sell.....you are just making excuses to burn thru ur wares as fast as possible for any profit, then call urself mid level, because you went to that level of "find the price and lower it significantly". Which adds to the problem, not solves it.
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Lincolnas
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Re: the new gauntlet

Post by Lincolnas »

Hey all, just thought I'd add my two cents. I like the idea of no gold, provided the artifact drop rate stays the same. Increases artifact drop rate will decrease their value and again, make it pointless to go there. That being said I would like to mention the problem isnt with doom gauntlet. Many servers with excellent economies have fully active gauntlet. The problem is the Large bag of holding gold farmers.
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Agony
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Re: the new gauntlet

Post by Agony »

Lincolnas wrote:The problem is the Large bag of holding gold farmers.
Good point, I've seen a lot of people post about the bag of holding, though actually, when I started on Excelsior I'd bring 5 mules. I'd fill them up (around 500k) then leave. I'd dump the gold, buy another skull (back then they were 90k) and jump back into the gauntlet with only about 5 minutes of my time spent on dumping the gold. Ever since I hit the level of playing where I have enough gold and ed's to get a bag of holding, farming places like the gauntlet really hasn't been worth my time anymore.
I do like it the way it is now though as well. One reason being, as mentioned by a few, the value of artifacts will go up because people who are out to farm gold will not be going there. Plus, if the drop stays the same, it will require real work, luck and patience to get the really nice items we all go there for.
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