Breeding/Training Secrets
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- Legendary Scribe
- Posts: 231
- Joined: Fri Feb 01, 2008 8:32 am
- Location: South Carolina USA
Re: Breeding/Training Secrets
Armor may not have a big effect? But I will take Col's word for it that armor helps on melee attacks. If you choose not to put any ability points in armor thats your choice. After I get resists, strength, dex, hits and in some cases stamina maxed I consider putting pts in armor as good a place as any to put them. Unless you have a pet that is a spellcaster then you want mana and intell. up also. Sure you can leave them uncommitted and hope to repair a stat loss. However one stat loss is to lose 1/2 of your ability pts on the pet. So saving the points is a real gamble.
Ack! Natural Sunlight. I must flee to my coffin!!!
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- Elder Scribe
- Posts: 126
- Joined: Thu Jan 08, 2009 4:36 pm
Re: Breeding/Training Secrets
I find all this difference of opinion interesting and useful. I started out with pets just trying to balance with hp and resist. I did however always max out their min and max damage but didn't always remember to train their skills up first. That's ok when you don't breed I guess but I'm learning as I do. Noticed that the next gen keeps the max damages for example. Honestly on ar I think I will wait till max resistances before looking at increasing, like the final breeding.
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- Legendary Scribe
- Posts: 233
- Joined: Wed Jan 14, 2009 2:20 pm
Re: Breeding/Training Secrets
I just took two WW, Gen 4's They are brother and sister. I leveled them both, and then maxed AR on one, and left the extra points unused. We then went in search of balrons.
Killing 5 Balrons each it took me an average of 28 heals (Averaged over all 5 Balrons)to keep the unarmored pet at full health. Switching to the armored pet, it took me 22 Heals. (Again averaged over 5 kills) This is using Touch of Life. I know it is not very scientific. But in my eyes it is conclusive proof that AR does make a difference... not a BIG difference, but a difference none the less...
Enough so that I will add AR points if and when I have those extra points
Killing 5 Balrons each it took me an average of 28 heals (Averaged over all 5 Balrons)to keep the unarmored pet at full health. Switching to the armored pet, it took me 22 Heals. (Again averaged over 5 kills) This is using Touch of Life. I know it is not very scientific. But in my eyes it is conclusive proof that AR does make a difference... not a BIG difference, but a difference none the less...
Enough so that I will add AR points if and when I have those extra points
Re: Breeding/Training Secrets
Touch of Life can range from 80-100 hp per heal. Not to mention 5 is a tiny test sample.
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- Legendary Scribe
- Posts: 233
- Joined: Wed Jan 14, 2009 2:20 pm
Re: Breeding/Training Secrets
Aye Hara, agreed, which is why i said it wasnt very scientific, not to mention, where was the heal applied, was half of it wasted on a barely hurt pet etc.. but i did try to do it right, i waited till they were about half health to start healing, and tried to maintain it there. No, not a definitive and un arguable test, but it was enough to convince me, which was all i was looking for
Irregardless, points going to AR are wasted up to and until thats all you have left to pump the points into. It did convince me personally enough, that when i get a spare oint or two i will drop them into AR.
